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 released Alpha 17.2 b27 7 Days to Die Sanddogs 0 Thu Feb 21, 2019 4:27 pm
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 Alpha 17.1 Stable 7 Days to Die Sanddogs 0 Sat Jan 19, 2019 6:49 pm
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 Alpha 17.1 Experimental B8 is out! 7 Days to Die Sanddogs 0 Thu Jan 10, 2019 3:32 pm
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 Alpha 17 B240 Stable out 12/23/2018 7 Days to Die Sanddogs 7 Mon Dec 24, 2018 5:53 pm
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 A17 B240 Update Just Saving Profiles and New World 7 Days to Die Sanddogs 0 Sat Dec 22, 2018 7:35 pm
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Alpha 17.1 Stable
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PostPosted: Sat Jan 19, 2019 6:49 pm Post subject: No icon Alpha 17.1 Stable Reply with quote

Hey Survivalist,

We’ve just released Alpha 17.1 Stable and here are the official releases notes:

To improve stamina players now start with 150 food which is now shown in the hud and menu to communicate you can overeat and not waste food.

When players stamina is between 100 and 150, there are no detrimental stamina effects.

Strength requirements for the Sexual Tyrannosaurus perk have been lowered and we have made the description clear that it does reduce mining stamina costs as well as melee costs. We moved it from the combat perk section to a new section called general strength perks. We’ve reduced the stamina cost of all tools.  We’ve also reduced stone tool stamina penalties.

Water now goes to 150%, and until the water debuff comes on screen at 75% water, you will experience no stamina regeneration penalties.

For builders, we have bolstered XP for harvesting and mining substantially allowing for support roles to keep up with combat and scavenger roles.

If you have problems please visit our Alpha 17.1 Stable Bug Reporting Thread.

We will continue to fix bugs, balance the game, and optimize in 17.2 coming soon.
A17.1 b9


   Entityclasses AIPathCostScale (min/max) and set a variety of values for different AI entities
   Sleeper 20% bonus to AIPathCostScale
   Vehicle manager saves when vehicles are added or removed
   Added Cigars to trader wares
   Added old cash to laundry and nightstands
   AI will do destroy area 60% on a fall after unreachable side path
   Traders now sell glue
   When the PLY option is checked in the F3 debug screen, the cvar window with a new search box will be displayed on your right hand side. Ideal for searching xp related cvars.


   Optimized catwalk rail metal corner, catwalk rail single, catwalk wedge rail, chair, coffee table
   Separated pathing distance cost from break/jump cost and added per path scaling to allow path variations
   Increased trader rewards
   AI JumpMaxDistance to a random range, set zombie ranges and made heavier zombies jump shorter
   Updated several buff descriptions and journal entries to reflect changes
   Added a beaker to medical quest loot
   Return of the ghosted block preview from A16
   Added acid to lab equipment loot
   Water and food to show the value of current water and food plus the consumed water and food amounts to be applied
   Adjusted max water amounts in progression to reflect the food amounts
   Updated chrysanthemum seed icon.
   Show the water/food as actual value instead of percent.
   Increased dog and wolf health
   Death penalty cannot stack on repeated deaths
   Increased block upgrade speed of nail gun and claw hammer
   A wood pole can be crafted without the table saw
   Updated vehicleWheels icon.
   Increased amount of old cash found in containers and zombie loot.
   ModMeleeStructuralBrace can be installed on bows and has fewer stacking issues
   Increased size of snake colliders
   Increased harvesting / upgrade XP
   Increased AI range to attempt a gap jump
   General Strength Perks have their own category.
   Perks concerning harvesting, looting or carrying things require lower attribute scores to unlock
   Increased the amount of food you can overeat to 50.
   Increased stack count of buff magazines
   Increased stack number of cash
   Allowed 45° rotations on wood/iron bars
   Added support for lumberjacks. Wood now sells for a reasonable amount at traders
   Player sellback rate improved so selling items to traders is more profitable
   Increased drop % of armor mods in loot
   Vehicles can be assembled from parts without a perk
   Glue requires only 1 bone now instead of 2.
   Reduced price of glue it was more expensive than duct tape
   Terrain in prefabs is now integrated into the height map and saved into a temporary file dtm_processed.raw on server side
   Optimized the way imposter prefab are calculated (less network traffic)


   Stat Current life does not reset upon death.
   Craft timers not being loaded from saved data correctly
   AI climb flag not set when temp move
   LCB icon is still shown when LCB has been destroyed by another player.
   Bedroll compass/map icon was still showing when destroyed by another player when out of chunk.
   Crafting timer doesn’t advance properly when the chunk is unloaded
   Fuel burn timer showing huge negative value in MP
   Silencer does not actually silence all weapons
   Tuned water message closer to actual in game effect
   Increased quality of items for quest rewards
   Vehicle out of world check using different positions for chunk and terrain tests, so vehicles could get killed and removed Kill
   Zombies prefer to not path glass blocks
   Player backpack can be pushed under the world
   Dupe anything in a container.
   If a server is restarted shortly after placing a vehicle, the vehicle will disappear
   Fixed mismatched reinforced padding icon.
   Any block that can be picked up, can be picked up in a lcb protected area.
   Relogging on activate marker.
   Quests sometimes require moving to corner/center of POI to show Rally Marker.
   Wellness achievement updated to use fortitude
   Relogging on fresh quest will break trigger area.
   Tier5 does not give you a complete quest after requirements are met.
   When blocks are placed where sleepers would spawn, they can turn yellow
   Replaced cntmrandomloothelper in house_old_mansard with random store crate
   Allow harvested decor plants to be scrapped
   Weapon bags do not fall when POI’s fall
   Clothing change can cause major lag spike/fps drop
   Updated mining journal entry
   Tree duping issue when hit by vehicles in LCB
   Holding F is not mentioned on relevant item descriptions
   Open\Close toggle issues with some hatches.
   Strong zombies dropped less cash than weak zombies
   Item is lost if left on the mouse when closing a container.
   Toolbelt items being stuck after use.
   Bleeding buff carries over to respawn
   Sidewalk terrain will not allow placing blocks on it
   Self medicated perk magazine is still in game
   Command smoothworldall only working for 4k maps
   Corrected more burn times
   XBOX controller has not designated button/switch for making air vehicle point down (added controller action 2 to hop)
   Fixed distant water not being flat as a client
   Wrong stats displayed on some armor mods
   Grandpa’s Awesome Sauce is too awesome
   Water is not wet enough. Swimming / rain will now cool you down.
   GunToolNailgun can use trigger group mods
   ModArmorWaterPurifier collides with modArmorHelmetLight
   Terrain decoration like trees and resource rocks would sometimes not be placed

Known Issues

   Continued b240 savegames may have problems with food/water levels when a replenishing buff was active when game is continued in A17.1, character’s death restores functionality
   Some tier 5 dungeons may not complete the clear quests
   In some scenarios double swing may still occur
   Tool damage localization is different than actual value
   RWG: Floating POIs (Minimal occurrence now)
   Trader Jen has a deep voice
   Trader Rekt is nicer than usual
   Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
   Scrapping items in crafting queue while re-logging may go lost
   Re-logging when crafting usable items are in the crafting queue may have negative side effects
   Crafting speed bonus and mod slots do not properly apply to workstations after being closed
   Clipping into blocks to see through terrain
   Vultures play their fly animation when dead for clients
   Shotgun driver loses sound on 4×4 after a while
   Workstation tools do not refresh the recipe list when the tools are installed
   Can use torch and flaming arrows as light underwater
   Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game.
   RWG preview tool localization
   Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
   Mining helmet light doesn’t show for other players
   Client molotovs thrown down from an edge not working as good as Host
   Hatches don’t always open on the first try
   Player model jumps forward of the player camera when accessing an auto turret inventory
   Turrets will not target self when set to do so
   Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
   Flames don’t move with zombie ragdolls
   Resolution does not always save when >1080p options are available
   Burning shaft mod flame effect can transfer to other items on the toolbelt
   Healing other players with RMB doesn’t work
   Self medicated is not working properly. Not being able to purchase perk is intended.
   Crashes on Mac for a possible workaround, please look at
     If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
   White lines may occur on imposter POIs
   Some Linux users experience problems
   When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue
   Loot abundance setting needs another look
   Placing a new landclaim may cause the icon to disappear
   Some dupes/exploits we are looking into

This entry was posted in News on 01/18/2019 by rhuenink.

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