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 Alpha 17.1 Experimental B8 is out! 7 Days to Die Sanddogs 0 Thu Jan 10, 2019 3:32 pm
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 Alpha 17 B240 Stable out 12/23/2018 7 Days to Die Sanddogs 7 Mon Dec 24, 2018 5:53 pm
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 A17 B240 Update Just Saving Profiles and New World 7 Days to Die Sanddogs 0 Sat Dec 22, 2018 7:35 pm
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 A17 B238 out 7 Days to Die Sanddogs 0 Sat Dec 22, 2018 7:33 pm
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 A17 B233 Update and server up date 7 Days to Die Sanddogs 0 Wed Dec 19, 2018 2:29 pm
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 A17 B231 is out and Server Updated 7 Days to Die Sanddogs 0 Tue Dec 18, 2018 4:37 pm
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A17 B231 is out and Server Updated
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PostPosted: Tue Dec 18, 2018 4:37 pm Post subject: No icon A17 B231 is out and Server Updated Reply with quote

A17 b231

   Added:

       15 new tier 1 cabin POIS
       Christmas items: Santa hat, candy cane club and candy cane shiv to loot
       2 new tier 1 Fast Food POIS




   Changed:


       Attributes are no longer gated by your level. You can specialize very early game now but attributes cost more for the higher ranks. The goal is to allow players to specialize into classes early game, and be awesome at a few things and ok or poor at other things. Or you can be a jack of all trades, the choice is yours. With the costs of the higher attributes being steeper, players will probably want to specialize in one or two attributes and get the best perks in those attributes and late game there will be less god tier characters who have every perk unlocked. We are looking for feedback such as are there any exploits or severe imbalances with this new system.
       Lowered volume on auger/chainsaw prefab
       Removed "more filling" part of perkSlowMetabolism
       Made StoneAxe / hammer Use as a single hit instead of double hits
       Rain max volume for environment audio to more reasonable level
       Overhauled the old pawn shop to a new Tier 3 dungeon
       Increased underground ore density
       Adjusted XP for resource harvest, upgrade, and repair
       Block damages and stamina cost rebalanced
       ModMeleeStructuralBrace can be installed in all melee items
       Player level gates for attributes have been removed
       Attribute buffs like on perk magazines are not limited by player level
       Nerfed glasses, goggles, shades etc to boost 1 instead of 2
       Bleed effect is a standard blur instead of oil painting blur
       Lowered intensity of bleeding screen effect
       Added throttle to animation parameter sending
       HammerForge requires Int 5
       AdvancedEngineering requires Int 6
       Physician requires Int 4
       The tutorial quest grants 4 skill points
       Tier 1 mods require forged iron to craft
       Video option reflection off to actually disable the probe and specular part of Overlayed_TA shader






   Fixed:

       Turrets can target zombies through wall
       Collision on city bus
       Lighting on buses.
       Collision on broken bs pallets.
       Model link in grill simple prefab.
       Collision on microwaves
       A bunch of mixing, zone tags to POIS for Random Gen. More things should spawn now
       Fish taco description localization is missing
       Bedroll placement is printed in console
       Setting server loot respawn days to 0 gives infinite loot
       Fixing shadow caster on wooden door
       Cyrillic no longer supported by ingame chat
       NRE at waste_rubble_highway_01
       Position of trader changes when declining quest offers (local client side only)
       Replication of buffs and cvars
       Auger and chainsaw sounds persist in MP
       Auger and chainsaw sound persisting when out of ammo but before reload
       Lucky Looter description shows it gives you better loot per tier now
       Pathing issue for zombies on bungalow_12's roof (fixed slope check which made walking on wedge blocks cost too much)
       Buffs and CVars not being shared over the network
       Coffee does not grant the listed Intellect bonus
       Some eyewear does not drop from the intended containers
       It is not possible to set zeds on fire with a torch
       Archery does not increase bow draw speed
       Clients do not see the vulture death animation
       Vehicle left mouse button not reliably toggling look turning
       DBS/Debugshot instantly close on Linux/mac
       New zombie speed settings do not display correctly in server browser
       Ghost trees on dedicated server






   Known issues:

       Nightvision still needs more attention
       Vehicle key bindings do not save after game exit/restart
       Trader Jen has a deep voice
       Players visually disappear for another when looking up
       No lights on vehicles
       Repair material not refunded when repair was canceled
       Ammo count of nail gun goes broke, when equipped with full auto receiver
       Trader Rekt is nicer than usual
       Some achievements can not be obtained at the moment
       Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
       Scrapping items in crafting queue while re-logging may go lost
       Re-logging when crafting usable items are in the crafting queue may have negative side effects
       Crafting speed bonus does not properly apply to workstations
       Clipping into blocks to see through terrain
       Vultures play their fly animation when dead for clients
       Shotgun driver loses sound on 4x4 after a while
       Workstation tools do not refresh the recipe list when the tools are installed
       Can use torch and flaming arrows as light underwater
       Clothing items should be removed and swapped out manually or risk deleting them
       Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game.
       RWG preview tool localization
       Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
       Mining helmet light doesn't show for other players
       Client molotovs thrown down from an edge not working as good as Host
       Hatches don't always open on the first try
       Quality items bought from the trader have missing or inconsistent mod slots
       Player model jumps forward of the player camera when accessing an auto turret inventory
       Turrets will not target self when set to do so
       LCB icon is still shown when LCB has been destroyed by another player
       All LMB clicks count as changing vehicle steering controls after dismounting a vehicle
       Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
       Flames don't move with zombie ragdolls
       Resolution does not always save when >1080p options are available
       Sometimes you die on the dedi and get a forced respawn only to die again
       Old game saves are corrupting recipes.xml in updated builds
       Burning shaft mod flame effect can transfer to other items on the toolbelt
       Collapsed building sleepers will respawn in the air when a player reloads chunk
       Molotov can be used as a light without a stealth penalty
       Crashes on Mac

   Last edited by Hated; 8 Hours Ago at 07:59 AM.
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