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 Alpha 17.1 Experimental B8 is out! 7 Days to Die Sanddogs 0 Thu Jan 10, 2019 3:32 pm
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Alpha 17 Experimental B221 Server Updated
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PostPosted: Wed Dec 12, 2018 5:49 pm Post subject: No icon Alpha 17 Experimental B221 Server Updated Reply with quote

ey Survivalist,
We’ve just released Alpha 17 Experimental B221 and could really use your help finding the last remaining big issues. Opt in instructions can be found here:

B221 Forum Page

Added

   More food and drink types to vending machines
   New tier 1 cabin_09 dungeon to the game and RGW
   New Cabin_08
   Mods to traders inventory and secret stash.
   Move speeds to AI debug info
   Zombie movement settings Nightmare speed
   Improved zombie run/walk settings (replaced ZombiesRun preference with ZombieMove, ZombieMoveNight, ZombieFeralMove, ZombieBMMove. Each can be Walk, Jog, Run or Sprint)
   Two new tier 1 cave POIs, and made cave_05 larger
   Updated server browser to support the new zombie move settings
   New tier 1 quest-able cabins 8, 9 and 10 to Navezgane and random gen
   Potential fix for some macOS users getting errors about too large socket buffers
   New medicine cabinets, sinks, medical piles and ammo piles
   Overhauled cabin 07 as a dungeon tier 1 to support fetch, clear, hidden cache
   Cabin_01 has been overhauled in to a small dungeon tier 1 that supports clear quests
   Docks 02 is now a new overhauled tier 2 questable dungeon
   Docks_03 overhaul
   Gas_station4 as a tier 1 questable POI
   Cabin_04 as tier 1 clear, fetch, hidden_cache
   New diner_03 to navezgane and replaced a couple dupe cabins with new ones
   New diner 03 tier 1 dungeon
   New cabin_11 tier 1 POI

Changed

   Update the ancient torch model
   Crafting steel bolts and arrows is not gated by a perk
   Overhauled diner 02 into a tier 1 dudgeon
   AI destroy area to check more often and last 2 seconds longer
   Iron and Steel fireaxes do bonus damage to wood
   Iron and Steel pickaxes do bonus damage to stone and iron
   Trader Update: Added mods, clothing, all new food and drug items, rebalanced most item prices, added more construction materials, improved Trader Joel graphics
   Now logging all chat on the server
   Removed AstarPath calling GC Collect, which causes lag spikes when new path grids made
   Pine forest sun is more vibrant
   Increased vehicle placement height, so easier on uneven ground
   Bicycles and wheels no longer need a workbench to craft
   Vultures will target a noisy player if none seen
   Dart traps moved to Engineering 2
   Increased next wandering horde delay range
   Increased wandering horde min pitstop distance and range
   Vulture targeting of the closest player to check if seen on each one and check light level, so stealth at night works
   Ranged weapons and zombie HP scaling rebalanced
   Decreased noise of jumping and step sounds
   Rescaled zombie tier hit points and gamestagebased spawn probabilities
   Reduced wandering horde counts
   Trader doesn’t have a really bright light on him now
   Removed duplicate dock 04 from smaller lake
   Merged the Slow Metabolism and Fully Hydrated perks
   Normalized zombie anim blends, so 1.35 move speed is a full run for all
   Increased normal zombie MoveSpeedAggro max and decreased spider to 1.35 max
   Intellect reduces crafting speed by up to 65%
   Perception increases accuracy with ranged weapons
   Decreased reflection quality settings of Low/Middle/High/Ultra and added Ultra to UI and added private Ultra
   Entity speed properties to MoveSpeed, MoveSpeedNight, MoveSpeedAggro, MoveSpeedPanic
   Feral MoveSpeedAggro minimum to 37% of max value in XML
   Removed AIDirector checking run for some distances and increased day distances
   Power attack damage higher than before but mostly perkbased
   Perks Deep Cuts, Stay Down, Heavy metal increase power attack damage on stunned/staggered enemies
   Stoneaxe, pickaxe, shovel, hoe are bladed weapons
   Removed Wrecking Crew perk
   Melee weapons rebalanced
   Guns and ammo prices
   Intellect 10 goggles maximum craft speed reduction is 95% instead of 100%.
   Increased AI obstacleCheckTickDelay to 4
   Increased chance for power attack grunt sounds because power attacks cost more stamina
   Reduced chance for grunts to play on all power attacks.
   Made tier 6 pois tier 5 adjusted the tiers on a few more pois that should have been 1 or 2s
   Reduced zombie kill XP
   Fetch compass icon changes to up at 3 meters now instead of 2 above.

Fixed

   Recipe unlock issues with gunPumpShotgun, thrownAmmoPipeBomb, thrownDynamite, tnt, rScrapIronPlateMine, ceilingLight01_player, toolForgeCrucible, resourceArrowHeadSteelAP, resourceForgedSteel
   Particle effects of destroyed terrain blocks were always black
   Parent spam on survivor camps
   Client not showing if you tried to connect to a server with an invalid password
   EAC keeps connecting and disconnecting
   Creating a Blank game then hitting continue brings unused game settings
   EAC keeps connecting and disconnecting
   Blood draw kit does not take away any health
   AI could be distracted when it had a target
   Burnt zombie sound persists when in Pause
   Collision on jail bars
   Placed TNT is not explody enough
   Armor perks can easily make you invulnerable
   Rabbit very difficult to butcher from middle of its body (chicken too, made HasRagdoll false and set CC layer to cLayerLargeEntityBlocker on death when no ragdoll)
   Zombies are no longer attacking doors or monster closets
   Repair speed of stone axe, hammer, wrench and nail gun and syncronized animations with delay
   FastTags GetTagNames not returning correct extended names
   DrugRecog and drugFortBites have wrong craft tool assigned
   The POI burning barrels have no collider to them
   Perk Stay Down level 1 and 2 are not working
   Active challenge prevents trader quests.
   All mining ores have unique textures again
   Light fixtures showing up dark.
   Pathing issue with 1/2 blocks (added AI obstacle sidestepping)
   AI CheckEntityBlocked not using origin and changed to SphereCast with longer range
   Host can have still standing chopped down (POI?) trees remaining in their game
   Power attacks with iron fire axe play grunt sounds
   Land claims compass icons were showing for other people.
   Nail gun nails don’t do damage and/or have collision (reworked launched obj handling, fixed offset from gun)
   Nail projectiles not being deleted on collision
   Infection adds a severe cap on stamina
   Steel fire axe didn’t play grunt sounds on power attack.
   perkHeavyMetal applies the correct effect
   Torches are not at the 3D location where they were placed
   Courier satchels appear for clients instead of normal containers

Important for dedicated servers:

<property> <OLD>
<property> <0>
<property> <0>
<property> <0>
<property> <0>

Known issues:

   Some scenarios where trees remain in the world, repro cases are welcome
   Auger and chainsaw soundloop in MP games reloading and switching slots fixes this temporarily
   Trader Jen has a deep voice
   Players visually disappear for another when looking up
   No lights on vehicles
   Turrets target zombies through walls
   Guns with a magazine size of 1 still autoreload
   Some mods are in a testing phase only and do not work yet
   Stealth has some issues that may not get fixed until the next patch
   Server connection issues
   Floating POIs
   Repair material not refunded when repair was cancelled
   In some scenarios double swing may still occur
   Ammo count of nailgun goes broke, when equipped with full auto receiver
   Trader Rekt is nicer than usual
   Some achievements can not be obtained at the moment
   Charismatic Nature is not working right now
   Scrapping items in crafting queue while relogging may go lost
   Relogging when crafting usable items are in the crafting queue may have negative sideeffects
   Debugshot/dbs closes instantly on Linux and Mac
   Nightvision does not properly work
   Crafting speed bonus does not properly apply to workstations
   Clipping into blocks to see through terrain
   Vultures play their fly animation when dead for clients
   Vehicle key mapping does not save
   Shotgun driver loses sound on 4×4 after a while
   Self medicated can be purchased but should not
   Server browser does not display the proper values for zombie movement speed
   Workstation tools do not refresh the recipe list when the tools are installed
   Can use torch and flaming arrows as light underwater
   Hand held weapons and items show light on them while inside sealed rooms or underground at night
   Clothing items should be removed and swapped out manually or risk deleting them

This entry was posted in News on 12/11/2
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