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 Alpha 17.1 Experimental B8 is out! 7 Days to Die Sanddogs 0 Thu Jan 10, 2019 3:32 pm
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Sanddogs Server PVE A17 updated to b208
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PostPosted: Wed Nov 28, 2018 4:20 pm Post subject: No icon Sanddogs Server PVE A17 updated to b208 Reply with quote

A17 b208

   Added:

       Wood bars that can be upgraded to iron bars
       Pink dye
       Ammo Piles
       Wall Hung Sink
       Battery banks can be crafted with T5 yeah science
       Sleeper vultures will wander at 40% of normal height
       Added new gas_station9 to randomgen and navazgane




   Changed:

       Mods for tools to increase block damage
       You can overeat a little so that your max stamina does not start dropping immediately afterwards
       Vehicles can not be sold to traders
       Decreased sleeper CPU use from movement and collision checking
       Decreased sleeper CPU and garbage by not updating bag or inventory
       Reduced materials needed to craft wheels.
       Increased probability to find acid and a chance for more acid when found.
       Increased block damage on Miner 69er
       Lower quality materials like wood are 20% more durable against zombies
       Steel can no longer be upgraded to stainless steel
       Sleeper volume predefined counts to 12 to 910
       Player death backpack despawns after 60 minutes. Timer only ticks while the map chunk it is in remains loaded.
       Near Death Trauma debuff duration reduced to 30 minutes
       Reduced vulture attack speed and bleed %
       Taking damage blacks out less of the HP bar
       Using up stamina blacks out less of the stamina bar
       Bandages and First Aid Bandages restore more health.
       Crop seeds are cheaper to craft
       Reinforced Concrete does not downgrade to Concrete
       Slightly increased chance for acid under sinks
       Default weather fog isnt as dense close to the camera
       Description of boom headshot was ambiguous
       Description about iron and level armor crafting perk requirements are more descriptive.
       Optimized: Local player SetModelLayer (just set base and colliders, no cam/effect checks)
       Optimized world entity is visible to local player check
       Increased vulture attack delay to .9




   Fixed:

       Craft button on Table Saw says Mix when it should say Craft
       Table Saw makes cement mixer sound
       All known broken recipes
       Muffled Schematics are now T2 loot
       Advanced Muffled Schematics are now T3 loot
       Landclaim compass icon disappears when breaking inactive land claim.
       Problem that texture array was not set to low res version when game options were changed
       Double swing with melee weapons
       Punching after block placement
       Corrected Ninja Movement description
       ModGunCrippleEm is functional
       Toolbelt message for broken items need updating
       When dropped the Flashlight is very difficult to pick up
       Forge and First Aid bandage should no longer be basics
       Brown dye localization needs to be changed or added
       Corn Bread description typo
       Torches are not at the 3D location where they were placed
       Mod Fortifying Grip is not working
       Some dyes are stackable
       Leather armor requires a workbench to craft
       Vulture puke causes Exception
       Tablesaw couldn't be crafted
       Compound bow wasn't craftable
       Crossbow has to be crafted at a work bench
       Sometimes placing a block or using an item would play legacy drink from hands animation
       Redundant entries for electrical parts ingredients / recipes
       Some mods are not installable in shovels
       Wrong description on molotovs
       Structural brace mod not installable
       Missing description on Charging Bull
       Torch has weird horizontal bands in foggy rain and snow
       Missing Required Intellect 4 localization.
       Client see trees that have no hitbox
       Players can misjudge Near Death Trauma due to severe reduction of the debuff effect during the first 90s
       Controller: No toggle run with the left stick
       Servers not accepting ServerMaxPlayerCount players at a time
       Recipes intended to unlock with Engineering reference the wrong perk name
       Stretched paint on burnt wood blocks
       ModArmorBandolier is not working
       AttacksPerMinute not working on melee
       Added Grace spawn to House_old_Gambrel_03 (Brad)
       Water is no longer placeable using the Replace Block feature
       Problem that texture array was not set to low res version when game options were changed
       Female: Hair long and Shaggy Hair use Hair Bun
       Male beard long handlebar, male regent mustache, male spaniard goatee
       After reloading a weapon, moving it around will result in lost ammo
       Flashlight toggles off when moving toolbelt items around
       Bow not having arrow prefab until switching weapons or forcing a reload
       Weapons swallow unloaded ammo after first time modification
       Easy camera clipping exploit in A17 with e.g. ramps
       Crouching into a one block terrain wall hole will allow xray vision
       RWG Trader quest sometimes would not find location.
       Missing buff descriptions of all grandpa's drinks





   Known issues:

       Auger and chainsaw soundloop in MP games
       Trader Jen has a deep voice
       Players visually disappear for another when looking up
       No lights on vehicles
       Turrets target zombies through walls
       Guns with a magazine size of 1 still autoreload
       Some mods are in a testing phase only and do not work yet.
       Stealth has some issues that may not get fixed until the next patch.
       Server connection issues
       Floating POIs
       Repair material not refunded when repair was cancelled
       Binding F key for interact does not properly clear the F menu function and will block radial menu use
       Lanclaim blocks of other players can show on map/compass
       In some scenarios double swing may still occur
       Some scenarios where trees remain in the world, repro cases are welcome
       Ammo count of nailgun goes broke, when equipped with full auto receiver
       Nail some chicks Challenge may not be completeable due to issues with nailgun
       Trader Rekt is nicer than usual

   Last edited by Roland; 11 Hours Ago at 05:10 AM.
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